/// <summary> /// Records a custom parameterized timed event specified by eventName with parameters. /// </summary> /// <param name="eventName"> /// Name of the event. For maximum effectiveness, we recommend using a naming scheme /// that can be easily understood by non-technical people in your business domain. /// </param> /// <param name="parameters"> /// An immutable copy of map containing Name-Value pairs of parameters. /// </param> public EventRecordStatus BeginLogEvent(string eventName, Dictionary <string, string> parameters) { #if UNITY_EDITOR return(EventRecordStatus.Failed); #elif UNITY_IOS return(FlurryIOS.LogEvent(eventName, parameters, true)); #elif UNITY_ANDROID return(FlurryAndroid.LogEvent(eventName, parameters, true)); #endif return(EventRecordStatus.Failed); }
/// <summary> /// Records a timed event specified by eventName. /// </summary> /// <param name="eventName"> /// Name of the event. For maximum effectiveness, we recommend using a naming scheme /// that can be easily understood by non-technical people in your business domain. /// </param> public EventRecordStatus BeginLogEvent(string eventName) { #if UNITY_EDITOR return(EventRecordStatus.Failed); #elif UNITY_IOS return(FlurryIOS.LogEvent(eventName, true)); #elif UNITY_ANDROID return(FlurryAndroid.LogEvent(eventName, true)); #endif return(EventRecordStatus.Failed); }