public FarmhandSlot(FarmhandMenu menu, Farmer farmer) : base(menu, farmer) { this.menu = menu; if (Program.sdk.Networking != null) { string local_user_id = Program.sdk.Networking.GetUserID(); if (local_user_id != "" && farmer != null && farmer.userID.Value != "" && local_user_id != (string)farmer.userID) { _belongsToAnotherPlayer = true; } } }
public FarmhandSlot(FarmhandMenu menu, Farmer farmer) : base(menu, farmer) { this.menu = menu; }