private float GetMemoryValueFloat(IntPtr hProc, IntPtr ptr, int[] offsets) { var address = WinAPIWrapper.FindDMAAddy(hProc, ptr, offsets); byte[] bytes = new byte[4]; WinAPIWrapper.ReadProcessMemory(hProc, address, bytes, 4, out _); return(BitConverter.ToSingle(bytes, 0)); }
public void SetRopes(int ropes) { if (ropes > 99) { ropes = 99; } var ropesAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x280, 0x14 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, ropesAddress, ropes, 4, out _); }
public void SetBombs(int bombs) { if (bombs > 99) { bombs = 99; } var bombsAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x280, 0x10 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, bombsAddress, bombs, 4, out _); }
public void TeleportEntityToPlayer(int index) { var playerX = GetCurrentX(); var playerY = GetCurrentY(); var entityXAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x1384B4, new int[] { 0x30, index, 0x30 }); var entityYAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x1384B4, new int[] { 0x30, index, 0x34 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, entityXAddress, playerX, 4, out _); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, entityYAddress, playerY, 4, out _); }
public void SetMoney(int money) { if (money > 1874919423) { money = 1874919423; } var moneyAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x1384B4, new int[] { 0x0044592c }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, moneyAddress, money, 4, out _); }
public void TeleportPlayer(Vector2 location) { if (location == default) { throw new ArgumentException("Location cannot be null!"); } var playerXAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x30 }); var playerYAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x34 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, playerXAddress, location.X, 4, out _); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, playerYAddress, location.Y, 4, out _); }
public void SetHearts(int hearts) { if (hearts < 1) { return; } if (hearts > 99) { hearts = 99; } var hpAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x140 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, hpAddress, hearts, 4, out _); }
public void SetRightTime(int time) { var rightTimeAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x1384B4, new int[] { (0x445954 - 0x10) }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, rightTimeAddress, time, 4, out _); }
public void SetCurrentHoldingItem(int itemId) { var playerHoldingItemAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x280, 0x88 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, playerHoldingItemAddress, itemId, 4, out _); }
public void SetStage(int stage) { var stageAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x1384B4, new int[] { 0x4405d4 }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, stageAddress, stage, 4, out _); }
public void SetFavor(int favor) { var favorAddress = WinAPIWrapper.FindDMAAddy(ProcessInformation.hProc, ProcessInformation.moduleBaseAddress + 0x138558, new int[] { 0x30, 0x280, 0x529C }); WinAPIWrapper.WriteProcessMemory(ProcessInformation.hProc, favorAddress, favor, 4, out _); }