public void TakeFlag(Flag f, SpaceShip ship) { Player p = ship.GetPlayer(); Announce(p.Name + " has taken the " + Team.ColorNames[f.Team] + " flag!"); }
public override void Create() { Node n, n2; Mars = new Mars(); //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Mars.Position = new Vector3(2000, 0, 3000); Spawn(Mars, true); Moon = new Moon(); Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Moon.Position = new Vector3(1000, 0, 0); Moon.Attach = Mars; Spawn(Moon, true); n = new Saturn(); n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI; n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); n.Position = new Vector3(-2000, 0, 3000); Spawn(n, true); DominationPoint dp = new DominationPoint(); dp.Name = "DomPoint 1"; dp.Position = new Vector3(2000, 0, 2000); dp.rotationspeed = new Vector3(0, 1, 0); Spawn(dp, false); CheckPoint cp = new CheckPoint(); cp.CheckPointIndex = 0; cp.Position = new Vector3(3000, 0, 2000); Spawn(cp, true); cp = new CheckPoint(); cp.CheckPointIndex = 1; cp.Position = new Vector3(4000, 0, 2000); Spawn(cp, true); VecRandom r = new VecRandom(); Vector3 center = new Vector3(-4000, 0, -2000); for (int i = 0; i < 20; ++i) { Vector3 rv = r.NextScaledVector3(3000, 300, 2000); n = new Phobos(); Spawn(n, true); float s = 30.0f / 180.0f * (float)Math.PI; n.rotationspeed = r.NextScaledVector3(s, s, s); n.Position = center + rv; } //if (Root.Instance is Server) { n = new SpawnPoint(typeof(Repair), 20); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-500, 0, 0); Spawn(n, true); } { n = new SpawnPoint(typeof(MissilePickup), 30); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(2000, 0, -1000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, -4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, -4000); Spawn(n, true); } { n = new Flag(1, new Vector3(4800, 0, -4800)); Spawn(n, false); } { n = new Flag(0, new Vector3(4400, 0, -4400)); Spawn(n, false); } //ParticleNebula pn = new ParticleNebula(); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(0, 0, 0); Spawn(n, true); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(100, 0, 600); Spawn(n, true); //n = new LaserTurret(); //n = new Nebula(); //n.Draw.Add(pn); n = new PornCinema(); //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont))); //n.Draw.Add(tx); n.Position = new Vector3(300, 0, 1200); n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); Spawn(n, true); //n = new TestShip(); //Root.Instance.Scene.Spawn(n); //n.Position = new Vector3(400, 0, 0); Light l = new Light(); l.directional = true; l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4)); //l.directional = false; l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1); Spawn(l, true); l = new Light(); l.Position = new Vector3(0, 0, 0); l.directional = false; l.diffuse = new Color4f(1, 0, 0, 1); Spawn(l, true); n = new EclipticNode(); //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100)); Spawn(n, true); //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true); }
public void ReturnFlag(Flag f, SpaceShip ship) { if (ship != null) { Player p = ship.GetPlayer(); Announce(p.Name + " returned the " + Team.ColorNames[f.Team] + " flag!"); } else { Announce("The " + Team.ColorNames[f.Team] + " flag was returned."); } }
public void DropFlag(Flag f, SpaceShip ship) { Player p = ship.GetPlayer(); Announce(p.Name + " dropped the " + Team.ColorNames[f.Team] + " flag!"); }
public void CaptureFlag(Flag f, SpaceShip ship) { Player p = ship.GetPlayer(); Announce(p.Name + " captured the " + Team.ColorNames[f.Team] + " flag!"); int cap = ++((CtfTeam)Teams[p.Team]).Captures; if (cap >= CaptureLimit && CaptureLimit > 0) { Announce(Team.ColorNames[p.Team] + " wins the match!"); EndGame(); } }
public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position = new Vector3(-4180f, 0f, 120f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Team = 0; Spawn(e, true); } { SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position = new Vector3(4120f, 0f, 230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Team = 1; Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(410f, 0f, 3970f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(570f, 0f, -4020f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(810f, 0f, 1170f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-920f, 0f, 350f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1080f, 0f, -70f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-860f, 0f, 800f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1170f, 0f, -980f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-380f, 0f, 440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-850f, 0f, -1550f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-520f, 0f, -800f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(1350f, 0f, -590f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(20f, 0f, -1380f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(160f, 0f, -2340f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn(); e.Position = new Vector3(-2560f, 0f, 1090f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1340f, 0f, -160f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(950f, 0f, -770f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(340f, 0f, -1150f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-4230f, 0f, -460f); e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f); e.Orientation = new Quaternion(0f, 1.401298E-45f, 0f, -1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-4230f, 0f, 640f); e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f); e.Orientation = new Quaternion(0f, 1f, 0f, 1.401298E-45f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(4270f, 0f, -560f); e.rotationspeed = new Vector3(0f, 3.724964E-09f, 0f); e.Orientation = new Quaternion(0f, 0.006622077f, 0f, 0.9999786f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(4250f, 0f, 950f); e.rotationspeed = new Vector3(0f, 5.673786E-10f, 0f); e.Orientation = new Quaternion(0f, 0.9999781f, 0f, -0.006622082f); Spawn(e, true); } }
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position=new Vector3(-4180f,0f,120f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Team=0; Spawn(e,true); } { SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position=new Vector3(4120f,0f,230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Team=1; Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(410f,0f,3970f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(570f,0f,-4020f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(810f,0f,1170f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-920f,0f,350f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1080f,0f,-70f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-860f,0f,800f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1170f,0f,-980f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-380f,0f,440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-850f,0f,-1550f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-520f,0f,-800f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(1350f,0f,-590f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(20f,0f,-1380f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(160f,0f,-2340f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn(); e.Position=new Vector3(-2560f,0f,1090f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1340f,0f,-160f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(950f,0f,-770f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(340f,0f,-1150f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-4230f,0f,-460f); e.rotationspeed=new Vector3(0f,1.121039E-44f,0f); e.Orientation=new Quaternion(0f,1.401298E-45f,0f,-1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-4230f,0f,640f); e.rotationspeed=new Vector3(0f,1.121039E-44f,0f); e.Orientation=new Quaternion(0f,1f,0f,1.401298E-45f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(4270f,0f,-560f); e.rotationspeed=new Vector3(0f,3.724964E-09f,0f); e.Orientation=new Quaternion(0f,0.006622077f,0f,0.9999786f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(4250f,0f,950f); e.rotationspeed=new Vector3(0f,5.673786E-10f,0f); e.Orientation=new Quaternion(0f,0.9999781f,0f,-0.006622082f); Spawn(e,true); } }}}