public static DebugEffectMember Parse(DebugBytecodeReader reader, DebugBytecodeReader memberReader, DebugShaderVersion version) { var result = new DebugEffectMember(); var nameOffset = result.NameOffset = memberReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", memberReader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); result.SemanticNameOffset = memberReader.ReadUInt32("SemanticNameOffset"); if (result.SemanticNameOffset != 0) { var semanticNameReader = reader.CopyAtOffset("SemanticNameReader", memberReader, (int)result.SemanticNameOffset); result.Semantic = semanticNameReader.ReadString("Semantic"); } else { result.Semantic = ""; } result.BufferOffset = memberReader.ReadUInt32("BufferOffset"); result.TypeOffset = memberReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", memberReader, (int)result.TypeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); return(result); }
public static DebugEffectType Parse(DebugBytecodeReader reader, DebugBytecodeReader typeReader, DebugShaderVersion version) { var result = new DebugEffectType(); var typeNameOffset = result.TypeNameOffset = typeReader.ReadUInt32("TypeNameOffset"); var nameReader = reader.CopyAtOffset("NameReader", typeReader, (int)typeNameOffset); result.TypeName = nameReader.ReadString("TypeName"); result.EffectVariableType = typeReader.ReadEnum32 <EffectVariableType>("EffectVariableType"); result.ElementCount = typeReader.ReadUInt32("ElementCount"); result.UnpackedSize = typeReader.ReadUInt32("UnpackedSize"); result.Stride = typeReader.ReadUInt32("Stride"); result.PackedSize = typeReader.ReadUInt32("PackedSize"); if (result.EffectVariableType == EffectVariableType.Numeric) { var type = result.PackedType = typeReader.ReadUInt32("PackedType"); var numericType = result.NumericType = EffectNumericType.Parse(type); switch (numericType.NumericLayout) { case EffectNumericLayout.Scalar: result.VariableClass = ShaderVariableClass.Scalar; break; case EffectNumericLayout.Vector: result.VariableClass = ShaderVariableClass.Vector; break; case EffectNumericLayout.Matrix: result.VariableClass = type.DecodeValue(14, 14) == 1 ? ShaderVariableClass.MatrixColumns : ShaderVariableClass.MatrixRows; break; } switch (numericType.ScalarType) { case EffectScalarType.Float: result.ObjectType = EffectObjectType.Float; break; case EffectScalarType.Int: result.ObjectType = EffectObjectType.Int; break; case EffectScalarType.UInt: result.ObjectType = EffectObjectType.UInt; break; case EffectScalarType.Bool: result.ObjectType = EffectObjectType.Bool; break; } } else if (result.EffectVariableType == EffectVariableType.Object) { var type = result.PackedType = typeReader.ReadUInt32("PackedType"); result.VariableClass = ShaderVariableClass.Object; result.ObjectType = (EffectObjectType)type; } else if (result.EffectVariableType == EffectVariableType.Struct) { result.ObjectType = EffectObjectType.Void; result.VariableClass = ShaderVariableClass.Struct; result.MemberCount = typeReader.ReadUInt32("MemberCount"); for (int i = 0; i < result.MemberCount; i++) { typeReader.AddIndent($"Member {i}"); result.Members.Add(DebugEffectMember.Parse(reader, typeReader, version)); typeReader.RemoveIndent(); } if (version.MajorVersion == 5) { result.BaseClassType = typeReader.ReadUInt32("BaseClassType"); result.InterfaceCount = typeReader.ReadUInt32("InterfaceCount"); for (int i = 0; i < result.InterfaceCount; i++) { var interfaceOffset = typeReader.ReadUInt32($"InterfaceOffset{i}"); var interfaceReader = reader.CopyAtOffset($"Interface{i}", typeReader, (int)interfaceOffset); result.InterfaceTypes.Add(DebugEffectType.Parse(reader, interfaceReader, version)); } } } else if (result.EffectVariableType == EffectVariableType.Interface) { result.VariableClass = ShaderVariableClass.InterfaceClass; result.ObjectType = EffectObjectType.Interface; } return(result); }