public float?Intersects(BoundingFrustum frustum) { float?result; frustum.Intersects(ref this, out result); return(result); }
public PlaneIntersectionType Intersects(BoundingFrustum frustum) { return(frustum.Intersects(this)); }
public bool Intersects(BoundingFrustum frustum) { return(frustum.Intersects(this)); }