public PlayerEffector(ISkill srcSkill, PlayerLocator locator, List <IBoostEffect> booster, List <INormalEffect> buffFeeder, List <ISpecEffect> specFeeder) : base(srcSkill, locator, booster, buffFeeder, specFeeder) { }
public PlayerEffector(PlayerLocator locator, List <IEffect> effects) : base(locator, effects) { }