static int Event10(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); obj.Event10(); return(0); }
static int AddToggle(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); UIToggle arg0 = (UIToggle)LuaScriptMgr.GetUnityObject(L, 2, typeof(UIToggle)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddToggle(arg0, arg1); return(0); } else if (count == 4) { SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); UIToggle arg0 = (UIToggle)LuaScriptMgr.GetUnityObject(L, 2, typeof(UIToggle)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); LuaTable arg2 = LuaScriptMgr.GetLuaTable(L, 4); obj.AddToggle(arg0, arg1, arg2); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: SimpleFramework.LRDDZ_LuaBehaviour.AddToggle"); } return(0); }
static int MyDestroy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); obj.MyDestroy(arg0); return(0); }
static int LoadAsset(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); GameObject o = obj.LoadAsset(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int OnInit(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); AssetBundle arg0 = (AssetBundle)LuaScriptMgr.GetUnityObject(L, 2, typeof(AssetBundle)); string arg1 = LuaScriptMgr.GetLuaString(L, 3); obj.OnInit(arg0, arg1); return(0); }
static int AddClick(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LRDDZ_LuaBehaviour"); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddClick(arg0, arg1); return(0); }
static int get_IsExtractCompleted(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); SimpleFramework.LRDDZ_LuaBehaviour obj = (SimpleFramework.LRDDZ_LuaBehaviour)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name IsExtractCompleted"); } else { LuaDLL.luaL_error(L, "attempt to index IsExtractCompleted on a nil value"); } } LuaScriptMgr.Push(L, obj.IsExtractCompleted); return(1); }