public void Dispose() { m_renderForm.Dispose(); m_renderTargetView.Dispose(); m_swapChain.Dispose(); m_d3d11Device.Dispose(); m_d3d11DeviceContext.Dispose(); m_triangleVertexBuffer.Dispose(); m_vertexShader.Dispose(); m_pixelShader.Dispose(); m_inputLayout.Dispose(); m_inputSignature.Dispose(); }
public void Dispose() { rtvSdrTexture?.Dispose(); textureSDRImage?.Dispose(); inputLayout.Dispose(); samplerState.Dispose(); shaderInputSigVsQuad.Dispose(); psToneMapping.Dispose(); vsQuad.Dispose(); wrtD3D11Device.Dispose(); d3dDevice.Dispose(); wicFactory.Dispose(); }