public void ObjectMonster(S.ObjectMonster p) { MapObject ob; MonsterObject monster; if (ObjectList.TryGetValue(p.ObjectID, out ob)) { monster = (MonsterObject)ob; monster.Name = p.Name; monster.CurrentLocation = new Vector2(p.Location.X, p.Location.Y); monster.Direction = p.Direction; monster.transform.position = CurrentScene.Cells[p.Location.X, p.Location.Y].position; monster.Model.transform.rotation = ClientFunctions.GetRotation(p.Direction); monster.gameObject.SetActive(true); if (p.Dead) { monster.Dead = true; monster.CurrentAction = MirAction.Dead; } else { CurrentScene.Cells[p.Location.X, p.Location.Y].AddObject(monster); } return; } if ((int)p.Image >= MonsterModels.Count) { monster = Instantiate(MonsterModels[0], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity).GetComponent <MonsterObject>(); } else { monster = Instantiate(MonsterModels[(int)p.Image], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity).GetComponent <MonsterObject>(); } monster.Name = p.Name; monster.ObjectID = p.ObjectID; monster.Scale = p.Scale; monster.CurrentLocation = new Vector2(p.Location.X, p.Location.Y); monster.Direction = p.Direction; monster.Model.transform.rotation = ClientFunctions.GetRotation(p.Direction); if (p.Dead) { monster.Dead = true; monster.CurrentAction = MirAction.Dead; } else { CurrentScene.Cells[p.Location.X, p.Location.Y].AddObject(monster); } ObjectList.Add(p.ObjectID, monster); }
public void ObjectMonster(S.ObjectMonster p) { MapObject ob; MonsterObject monster; if (ObjectList.TryGetValue(p.ObjectID, out ob)) { monster = (MonsterObject)ob; monster.Name = p.Name; monster.NameColour = ConvertSystemColor(p.NameColour); monster.CurrentLocation = new Vector2Int(p.Location.X, p.Location.Y); monster.Direction = p.Direction; monster.transform.position = CurrentScene.Cells[p.Location.X, p.Location.Y].position; monster.Model.transform.rotation = ClientFunctions.GetRotation(p.Direction); monster.gameObject.SetActive(true); monster.Dead = p.Dead; monster.Blocking = !p.Dead; monster.Class = p.MobClass; return; } if ((int)p.Image >= MonsterModels.Count) { monster = Instantiate(MonsterModels[0], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity).GetComponent <MonsterObject>(); } else { monster = Instantiate(MonsterModels[(int)p.Image], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity).GetComponent <MonsterObject>(); } monster.Name = p.Name; monster.NameColour = ConvertSystemColor(p.NameColour); monster.ObjectID = p.ObjectID; monster.Scale = p.Scale; monster.CurrentLocation = new Vector2Int(p.Location.X, p.Location.Y); monster.Direction = p.Direction; monster.Model.transform.rotation = ClientFunctions.GetRotation(p.Direction); monster.OutlineMaterial = OutlineMaterial; monster.Dead = p.Dead; monster.Blocking = !p.Dead; monster.Class = p.MobClass; CurrentScene.Cells[p.Location.X, p.Location.Y].AddObject(monster); ObjectList.Add(p.ObjectID, monster); monster.BossUI(monster); }
public static void ObjectMonster(S.ObjectMonster p) { gameManager.ObjectMonster(p); }