public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { int bp; //button pushed switch (info.ButtonID) { case 1: bp = 0; break; case 2: bp = 1; break; case 3: bp = 2; break; case 4: bp = 3; break; case 5: bp = 4; break; case 6: bp = 5; break; case 7: bp = 6; break; case 8: bp = 7; break; case 9: bp = 8; break; case 10: bp = 9; break; case 11: bp = 10; break; case 12: bp = 11; break; case 13: bp = 12; break; case 14: bp = 13; break; case 15: bp = 14; break; case 16: bp = 15; break; case 17: bp = 16; break; case 18: bp = 17; break; case 19: bp = 18; break; case 20: bp = 19; break; default: return; } PetPowerScroll scroll = m_Book.Entries[bp] as PetPowerScroll; SkillName sklnm = scroll.Skill; double sklval = scroll.Value; PetPowerScroll newScroll = new PetPowerScroll(sklnm, sklval); m_From.AddToBackpack(newScroll); m_Book.Entries.RemoveAt(bp); m_Book.InvalidateProperties(); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); writer.WriteEncodedInt((int)m_Entries.Count); for (int i = 0; i < m_Entries.Count; ++i) { PetPowerScroll scroll = m_Entries[i] as PetPowerScroll; int skill = (int)scroll.Skill; writer.WriteEncodedInt(skill); double amount = scroll.Value; writer.Write(amount); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); int count = reader.ReadEncodedInt(); m_Entries = new ArrayList(count); for (int i = 0; i < count; ++i) { SkillName skill = (SkillName)reader.ReadEncodedInt(); double amount = reader.ReadDouble(); PetPowerScroll scroll = new PetPowerScroll(skill, amount); m_Entries.Add(scroll); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); int count = reader.ReadEncodedInt(); m_Entries = new ArrayList( count ); for ( int i = 0; i < count; ++i ) { SkillName skill = (SkillName)reader.ReadEncodedInt(); double amount = reader.ReadDouble(); PetPowerScroll scroll = new PetPowerScroll(skill,amount); m_Entries.Add(scroll); } }
public PetPSBookGump(Mobile from, PetPSBook book) : base(0, 0) { m_From = from; m_Book = book; y = (m_Book.Entries.Count - 1) * 20; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage(0); AddBackground(10, 50, 230, 113 + y, 9250); AddImageTiled(24, 65, 200, 85 + y, 2053); AddAlphaRegion(24, 65, 200, 85 + y); AddImageTiled(24, 87, 200, 10, 9264); AddImageTiled(24, 120, 200, 10, 9264); AddImageTiled(105, 95, 3, 55 + y, 9264); AddImageTiled(179, 95, 3, 55 + y, 9264); AddLabel(65, 65, 190, "Pet PowerScroll Book"); AddLabel(30, 100, 199, "Skill"); AddLabel(110, 100, 199, "Value"); AddLabel(185, 100, 199, "Drop"); int y2 = 0; int butNumb = 1; for (int i = 0; i < m_Book.Entries.Count; i++) { PetPowerScroll scroll = m_Book.Entries[i] as PetPowerScroll; AddLabel(25, 130 + y2, 195, scroll.Skill.ToString()); AddLabel(110, 130 + y2, 195, scroll.Value.ToString()); AddButton(195, 133 + y2, 1209, 1210, butNumb, GumpButtonType.Reply, 0); y2 += 20; butNumb++; } }
public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is PetPowerScroll) { if (!IsChildOf(from.Backpack)) { from.SendMessage("Book must be in your backpack to use it."); return(false); } else if (m_Entries.Count < 20) //will hold 20 { PetPowerScroll scroll = (PetPowerScroll)dropped; this.Entries.Add(scroll); InvalidateProperties(); from.SendMessage(" Pet Scroll added to book."); if (from is PlayerMobile) { from.CloseGump(typeof(PetPSBookGump)); from.SendGump(new PetPSBookGump(from, this)); } dropped.Delete(); return(true); } else { from.SendMessage("The book is full."); return(false); } } from.SendMessage("That is not a pet powerscroll."); return(false); }
public PSTarget(PetPowerScroll charge, SkillName skill, double value) : base(10, false, TargetFlags.None) { m_Powder = charge; m_Skill = skill; m_Value = value; }
public PSTarget( PetPowerScroll charge, SkillName skill, double value ) : base ( 10, false, TargetFlags.None ) { m_Powder = charge; m_Skill = skill; m_Value = value; }
public override void OnResponse( Server.Network.NetState sender, RelayInfo info ) { int bp;//button pushed switch(info.ButtonID) { case 1:bp = 0;break; case 2:bp = 1;break; case 3:bp = 2;break; case 4:bp = 3;break; case 5:bp = 4;break; case 6:bp = 5;break; case 7:bp = 6;break; case 8:bp = 7;break; case 9:bp = 8;break; case 10:bp = 9;break; case 11:bp = 10;break; case 12:bp = 11;break; case 13:bp = 12;break; case 14:bp = 13;break; case 15:bp = 14;break; case 16:bp = 15;break; case 17:bp = 16;break; case 18:bp = 17;break; case 19:bp = 18;break; case 20:bp = 19;break; default: return; } PetPowerScroll scroll = m_Book.Entries[bp] as PetPowerScroll; SkillName sklnm = scroll.Skill; double sklval = scroll.Value; PetPowerScroll newScroll = new PetPowerScroll(sklnm, sklval); m_From.AddToBackpack(newScroll); m_Book.Entries.RemoveAt(bp); m_Book.InvalidateProperties(); }