public static void GetNearbyTown(HollowStump stump) { if (stump.Map == Map.SerpentIsland) { stump.StumpTown = "the City of Furnace"; } else { foreach (Mobile citizen in stump.GetMobilesInRange(200)) { if (citizen is BaseVendor || citizen is TownGuards || (citizen is Citizens && !(citizen is HouseVisitor))) { if (citizen.Region.Name != null) { stump.StumpTown = Server.Misc.Worlds.GetRegionName(citizen.Map, citizen.Location); } } } } if (stump.StumpTown == null || stump.StumpTown == "") { stump.StumpTown = "the City of Britain"; } }
public static void GetNearbyTown(HollowStump stump) { foreach (Mobile citizen in stump.GetMobilesInRange(100)) { if (citizen is BaseVendor || citizen is TownGuards) { stump.StumpTown = Server.Misc.Worlds.GetRegionName(citizen.Map, citizen.Location); } } }