// This is a comment! public void SingleSceneLoad(string levelName) { SceneList list = Array.Find(scenesToLoad, scenelist => scenelist.levelName == levelName); if (list == null) { Debug.Log("There are no levels with that name!"); return; } else { SceneManager.LoadScene(list.mainScene, LoadSceneMode.Single); } }
public void MultiSceneLoad(string levelName) { SceneList list = Array.Find(scenesToLoad, scenelist => scenelist.levelName == levelName); if (list == null) { Debug.Log("There are no levels with that name!"); return; } else { SceneManager.LoadScene(list.mainScene, LoadSceneMode.Single); SceneManager.LoadScene(list.gameplayScene, LoadSceneMode.Additive); SceneManager.LoadScene(list.environmentScene, LoadSceneMode.Additive); SceneManager.LoadScene(list.audioScene, LoadSceneMode.Additive); } }