public virtual void Cleanup() { m_navigation.Cleanup(); if (HasLogic) { m_botLogic.Cleanup(); } m_player.Controller.ControlledEntityChanged -= Controller_ControlledEntityChanged; m_player = null; }
public virtual void Cleanup() { Sandbox.Game.Gui.MyCestmirDebugInputComponent.PlacedAction -= DebugGoto; m_navigation.Cleanup(); if (HasLogic) { m_botLogic.Cleanup(); } m_player.Controller.ControlledEntityChanged -= Controller_ControlledEntityChanged; m_player = null; }