//----------------- Servicios de Sincronización de Pago y Reversión -----------------// #region Servicios de Sincronización de Pago y Reversión public void sendListNumberToServer(LTL_LotteryList pList, List <LND_ListNumberDetail> pNumberDetail) { // Llamar al servicio de sincronización con el servidor ServerConnectionService service = new ServerConnectionService(); ServiceResponseResult responseResult = service.syncListToServer(pList, pNumberDetail, result => processResponseToSendList(result)); //this.processResponseToSendList(responseResult); }
public bool syncDraw_ServerToLocal() { bool successProcess = true; long posId = ParameterService.getSalePointId(); // Realizar sincronización solamente si la sucursal está asignada if (posId != 0) { // Realizar la petición http ServerConnectionService connection = new ServerConnectionService(); ServiceResponseResult responseResult = connection.getReopenDrawList(posId); successProcess = this.isValidResponse(responseResult); if (successProcess) { string jsonStringResult = responseResult.result.ToString(); // Obtener array de los id de sorteos reabiertos para la sucursal JArray jsonArray = JArray.Parse(jsonStringResult); // Realizar la persistencia de los sorteos reabiertos LotteryDrawRepository drawRepo = new LotteryDrawRepository(); foreach (var drawId in jsonArray) { LTD_LotteryDraw draw = drawRepo.getById((long)drawId); if (draw != null) { draw.LDS_LotteryDrawStatus = SystemConstants.DRAW_STATUS_REOPENED; drawRepo.save(ref draw); // Cambiar todos los registros de QR a pendiente ListService listService = new ListService(); listService.changeListStatusFromQRUpdated(draw, SystemConstants.SYNC_STATUS_PENDING_TO_SERVER); } } } } return(successProcess); }
public bool syncPrizeFactor_ServerToLocal() { bool successProcess = true; // Realizar la petición http ServerConnectionService connection = new ServerConnectionService(); ServiceResponseResult responseResult = connection.getPrizeFactorFromServer(); successProcess = this.isValidResponse(responseResult); if (successProcess) { string jsonStringResult = responseResult.result.ToString(); JsonObjectParser parser = new JsonObjectParser((int)EntityType.PrizeFactor); // Reemplazar objetos complejos en el json por su id JArray jsonArray = JArray.Parse(jsonStringResult); foreach (var item in jsonArray) { parser.changeJsonProp(item, "lotteryPointSale"); parser.changeJsonProp(item, "lotteryDrawType"); parser.changeJsonProp(item, "synchronyStatus"); } // Parsear el json de respuesta string parsedJsonString = parser.parse(jsonArray.ToString()); // Realizar la persistencia de los cambios LotteryPrizeFactorRepository prizeFactorRepo = new LotteryPrizeFactorRepository(); prizeFactorRepo.saveList(JsonConvert.DeserializeObject <List <LPF_LotteryPrizeFactor> >(parsedJsonString)); } return(successProcess); }
public async Task <ServiceResponseResult> reverseListNumberFromServerAsync(LTL_LotteryList pList) { // Llamar al servicio de sincronización con el servidor ServerConnectionService serverConection = new ServerConnectionService(); ServiceResponseResult response = await serverConection.reverseListToServerAsync(pList); return(response); }
public async Task <ServiceResponseResult> syncWinnerNumbersToServerAsync(LTD_LotteryDraw pDraw, string[] pWinningNumberArray) { // Llamar al servicio de sincronización con el servidor ServerConnectionService service = new ServerConnectionService(); ServiceResponseResult responseResult = await service.syncWinnerNumbersToServerAsync(pDraw, pWinningNumberArray); this.processResponseToClosingDraw(responseResult); return(responseResult); }
public async Task <ServiceResponseResult> closeDrawInServerAsync(DateTime pDrawDate, long pGroupId) { // Llamar al servicio de sincronización con el servidor ServerConnectionService service = new ServerConnectionService(); ServiceResponseResult responseResult = await service.closeDrawInServerAsync(pDrawDate, pGroupId); this.processResponseToClosingDraw(responseResult); return(responseResult); }
public async Task <ServiceResponseResult> sendListNumberToServerAsync(LTL_LotteryList pList, List <LND_ListNumberDetail> pNumberDetail) { // Llamar al servicio de sincronización con el servidor ServerConnectionService service = new ServerConnectionService(); ServiceResponseResult responseResult = await service.syncListToServerAsync(pList, pNumberDetail); this.processResponseToSendList(responseResult); return(responseResult); }
public void reverseListNumberFromServer(LTL_LotteryList pList) { // Llamar al servicio de sincronización con el servidor ServerConnectionService serverConection = new ServerConnectionService(); ServiceResponseResult response = serverConection.reverseListToServer(pList); if (ServiceValidator.isValidServiceResponse(response)) { // Cambiar el estado de la lista local a Sincronizado this.setListCompleteSync(pList); } else { // Error de sincronización string responseType = response == null ? "N/A" : response.type; LogService.logErrorServiceResponse("No se pudo sincronizar la venta", responseType, "Pendiente"); } }
public bool syncCompany_ServerToLocal() { bool successProcess = true; // Realizar la petición http ServerConnectionService connection = new ServerConnectionService(); ServiceResponseResult responseResult = connection.getCompaniesFromServer(); successProcess = this.isValidResponse(responseResult); if (successProcess) { string result = responseResult.result.ToString(); // Parsear el json de respuesta JsonObjectParser parser = new JsonObjectParser((int)EntityType.Company); string parsedJsonString = parser.parse(result); // Realizar la persistencia de los cambios CompanyRepository companyRepo = new CompanyRepository(); companyRepo.saveList(JsonConvert.DeserializeObject <List <CPN_Company> >(parsedJsonString)); } return(successProcess); }
// Enviar sincronización de números al servidor public bool syncDrawType_LocalToServer() { bool successProcess = true; LotteryDrawTypeRepository drawTypeRepository = new LotteryDrawTypeRepository(); List <LDT_LotteryDrawType> unsynDrawTypeList = drawTypeRepository.findUnsynTypes(); // Sincronizar a servidor si existen elementos pendientes en cliente if (unsynDrawTypeList.Count > 0) { // Crear JsonArray var jsonObjectArray = new dynamic[unsynDrawTypeList.Count()]; for (int i = 0; i < unsynDrawTypeList.Count(); i++) { // Crear objeto json var jsonObject = new { id = unsynDrawTypeList[i].LDT_Id, code = unsynDrawTypeList[i].LDT_Code, displayName = unsynDrawTypeList[i].LDT_DisplayName, description = unsynDrawTypeList[i].LDT_Description }; // Agregar el objeto al array jsonObjectArray[i] = jsonObject; } var jsonNumberArray = new { items = jsonObjectArray }; //Console.WriteLine(JsonConvert.SerializeObject(jsonNumberArray)); ServerConnectionService connection = new ServerConnectionService(); ServiceResponseResult responseResult = connection.sendDrawTypeToService(jsonNumberArray); string codeSectionDetail = MethodBase.GetCurrentMethod().DeclaringType.Name + ": " + MethodBase.GetCurrentMethod().Name; successProcess = this.isValidResponse(responseResult, codeSectionDetail); // Validar resultado de la sincronización if (successProcess) { // Si el resultado del proceso es exitoso, cambiar estado a sincronizado drawTypeRepository.changeStates(unsynDrawTypeList, SystemConstants.SYNC_STATUS_COMPLETED); } } return(successProcess); }
// Enviar sincronización de números al servidor public bool syncNumbers_LocalToServer() { bool successProcess = true; LotteryNumberRepository numberRepository = new LotteryNumberRepository(); List <LNR_LotteryNumber> unsynNumberList = numberRepository.findUnsynUsers(); // Sincronizar a servidor si existen elementos pendientes en cliente if (unsynNumberList.Count > 0) { // Crear JsonArray var jsonObjectArray = new dynamic[unsynNumberList.Count()]; for (int i = 0; i < unsynNumberList.Count(); i++) { // Crear objeto json var jsonObject = new { id = unsynNumberList[i].LNR_Id, number = unsynNumberList[i].LNR_Number, //isProhibited = unsynNumberList[i].LNR_IsProhibited isProhibited = unsynNumberList[i].LNR_IsProhibited == 1 ? true : false }; // Agregar el objeto al array jsonObjectArray[i] = jsonObject; } var jsonNumberArray = new { items = jsonObjectArray }; ServerConnectionService connection = new ServerConnectionService(); ServiceResponseResult responseResult = connection.sendNumberDataToService(jsonNumberArray); string codeSectionDetail = MethodBase.GetCurrentMethod().DeclaringType.Name + ": " + MethodBase.GetCurrentMethod().Name; successProcess = this.isValidResponse(responseResult, codeSectionDetail); // Validar resultado de la sincronización if (successProcess) { // Si el resultado del proceso es exitoso, cambiar estado a sincronizado numberRepository.changeStates(unsynNumberList, SystemConstants.SYNC_STATUS_COMPLETED); } } return(successProcess); }