internal static bool AreApproxEqual(DiffuseOnlyVertex lhs, DiffuseOnlyVertex rhs) { return (VertexComparer.PositionsAreApproxEqual(lhs.Position, rhs.Position) && VertexComparer.NormalsAreApproxEqual(lhs.Normal, rhs.Normal) && VertexComparer.UVsAreApproxEqual(lhs.DiffuseUV, rhs.DiffuseUV)); }
internal static bool AreApproxEqual(UntexturedVertex lhs, UntexturedVertex rhs) { return (VertexComparer.PositionsAreApproxEqual(lhs.Position, rhs.Position) && VertexComparer.NormalsAreApproxEqual(lhs.Normal, rhs.Normal)); }