public void build(CustomBarnDwellerData data, string objectID) { ID = objectID; texture = Helper.Content.Load <Texture2D>(Path.Combine("Animals", data.folderName, data.texture)); Data = data; Type = data.type; barnHome = data.barnHome; coopHome = data.coopHome; index = data.index; price = data.price; }
public CustomBarnDweller(CustomBarnDwellerData data, string objectID) { build(data, objectID); }