// Token: 0x06001EE2 RID: 7906 RVA: 0x00085C4C File Offset: 0x00083E4C private static void InitializeProjectile(ProjectileController projectileController, FireProjectileInfo fireProjectileInfo) { GameObject gameObject = projectileController.gameObject; ProjectileDamage component = gameObject.GetComponent <ProjectileDamage>(); TeamFilter component2 = gameObject.GetComponent <TeamFilter>(); ProjectileNetworkTransform component3 = gameObject.GetComponent <ProjectileNetworkTransform>(); ProjectileTargetComponent component4 = gameObject.GetComponent <ProjectileTargetComponent>(); ProjectileSimple component5 = gameObject.GetComponent <ProjectileSimple>(); projectileController.Networkowner = fireProjectileInfo.owner; projectileController.procChainMask = fireProjectileInfo.procChainMask; if (component2) { component2.teamIndex = TeamComponent.GetObjectTeam(fireProjectileInfo.owner); } if (component3) { component3.SetValuesFromTransform(); } if (component4) { component4.target = (fireProjectileInfo.target ? fireProjectileInfo.target.transform : null); } if (fireProjectileInfo.useSpeedOverride && component5) { component5.velocity = fireProjectileInfo.speedOverride; } if (fireProjectileInfo.useFuseOverride) { ProjectileImpactExplosion component6 = gameObject.GetComponent <ProjectileImpactExplosion>(); if (component6) { component6.lifetime = fireProjectileInfo.fuseOverride; } ProjectileFuse component7 = gameObject.GetComponent <ProjectileFuse>(); if (component7) { component7.fuse = fireProjectileInfo.fuseOverride; } } if (component) { component.damage = fireProjectileInfo.damage; component.force = fireProjectileInfo.force; component.crit = fireProjectileInfo.crit; component.damageColorIndex = fireProjectileInfo.damageColorIndex; } }
// Token: 0x06001E1E RID: 7710 RVA: 0x0008DCF8 File Offset: 0x0008BEF8 private void SearchForTarget() { this.bullseyeSearch.teamMaskFilter = TeamMask.allButNeutral; this.bullseyeSearch.teamMaskFilter.RemoveTeam(this.teamFilter.teamIndex); this.bullseyeSearch.filterByLoS = this.testLoS; this.bullseyeSearch.searchOrigin = this.transform.position; this.bullseyeSearch.searchDirection = this.transform.forward; this.bullseyeSearch.maxDistanceFilter = this.lookRange; this.bullseyeSearch.sortMode = BullseyeSearch.SortMode.DistanceAndAngle; this.bullseyeSearch.maxAngleFilter = this.lookCone; this.bullseyeSearch.RefreshCandidates(); IEnumerable <HurtBox> source = this.bullseyeSearch.GetResults(); if (this.ignoreAir) { source = from v in source where v.healthComponent.GetComponent <CharacterMotor>() select v; } ProjectileTargetComponent projectileTargetComponent = this.targetComponent; HurtBox hurtBox = source.FirstOrDefault <HurtBox>(); projectileTargetComponent.target = ((hurtBox != null) ? hurtBox.transform : null); }