/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.pxxxxx_xxx = reader.ReadUInt64(); this.pxxxxx_0 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.pxxxxx_1 = reader.ReadUInt64(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.pxxxxx_2 = reader.ReadUInt64(); this.cntxx51a = reader.ReadUInt16(); this.cntxx51b = reader.ReadUInt16(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); // read reference data this.pxxxxx_xxxdata = reader.ReadBlockAt <Unknown_F_013>( this.pxxxxx_xxx // offset ); this.pxxxxx_0data = reader.ReadBlockAt <FragDrawable_GTA5_pc>( this.pxxxxx_0 // offset ); this.pxxxxx_1data = reader.ReadBlockAt <Unknown_F_010>( this.pxxxxx_1 // offset ); this.pxxxxx_2data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.pxxxxx_2, // offset this.cntxx51a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.pxxxxx_xxx = reader.ReadUInt64(); this.pxxxxx_0 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.pxxxxx_1 = reader.ReadUInt64(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.pxxxxx_2 = reader.ReadUInt64(); this.cntxx51a = reader.ReadUInt16(); this.cntxx51b = reader.ReadUInt16(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); // read reference data this.pxxxxx_xxxdata = reader.ReadBlockAt<Unknown_F_013>( this.pxxxxx_xxx // offset ); this.pxxxxx_0data = reader.ReadBlockAt<FragDrawable_GTA5_pc>( this.pxxxxx_0 // offset ); this.pxxxxx_1data = reader.ReadBlockAt<Unknown_F_010>( this.pxxxxx_1 // offset ); this.pxxxxx_2data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.pxxxxx_2, // offset this.cntxx51a ); }