/// <summary> /// This function is called to change the type of work gizmo. This is /// used in the 'Update' function in response to the user pressing the /// W,E,R,T keys to switch between different gizmo types. /// </summary> private void SetWorkGizmoId(GizmoId gizmoId) { // If the specified gizmo id is the same as the current id, there is nothing left to do if (gizmoId == _workGizmoId) { return; } // Start with a clean slate and disable all gizmos _objectMoveGizmo.Gizmo.SetEnabled(false); _objectRotationGizmo.Gizmo.SetEnabled(false); _objectScaleGizmo.Gizmo.SetEnabled(false); _objectUniversalGizmo.Gizmo.SetEnabled(false); // At this point all gizmos are disabled. Now we need to check the gizmo id // and adjust the '_workGizmo' variable. _workGizmoId = gizmoId; if (gizmoId == GizmoId.Move) { _workGizmo = _objectMoveGizmo; } else if (gizmoId == GizmoId.Rotate) { _workGizmo = _objectRotationGizmo; } else if (gizmoId == GizmoId.Scale) { _workGizmo = _objectScaleGizmo; } else if (gizmoId == GizmoId.Universal) { _workGizmo = _objectUniversalGizmo; } // If we have any selected objects, we need to make sure the work gizmo is enabled if (_selectedObjects.Count != 0) { // Make sure the work gizmo is enabled. There is no need to check if the gizmo is already // enabled. The 'SetEnabled' call will simply be ignored if that is the case. _workGizmo.Gizmo.SetEnabled(true); // When working with transform spaces and pivots, the gizmos need to know about the pivot object. // This piece of information is necessary when the transform space is set to local because in that // case the gizmo will have its rotation synchronized with the target objects rotation. But because // there is more than one target object, we need to tell the gizmo which object to use. This is the // role if the pivot object in this case. This pivot object is also useful when the transform pivot // is set to 'ObjectMeshPivot' because it will be used to adjust the position of the gizmo. _workGizmo.SetTargetPivotObject(_selectedObjects[_selectedObjects.Count - 1]); } }
void OnSelectionChanged() { if (_selectObjects.Count != 0) { _workGizmo.Gizmo.SetEnabled(true); _workGizmo.SetTargetPivotObject(_selectObjects[_selectObjects.Count - 1]); //_workGizmo.RefreshPositionAndRotation(); } else { _objectMoveGizmo.Gizmo.SetEnabled(false); _objectRotateionGizmo.Gizmo.SetEnabled(false); _objectScaleGizmo.Gizmo.SetEnabled(false); _objectUniversalGizmo.Gizmo.SetEnabled(false); } }