protected override void LoadContent () { BackgroundScreen = new BackgroundScreen (Game, this); AddScreen (BackgroundScreen); HandScreen = new HandScreen (Game, this); AddScreen (HandScreen); HudScreen = new HUDScreen (Game, this); AddScreen (HudScreen); ActionBarScreen = new ActionBarScreen (Game, this); AddScreen (ActionBarScreen); LeaderboardScreen = new LeaderboardScreen (Game, this); AddScreen (LeaderboardScreen); SmallFont = LoadSpriteFont (SMALL_FONT_XNB); RockSoundEffect = LoadSoundFX (ROCK_SOUNDFX_XNB).CreateInstance (); RockSoundEffect.Volume = 1.3f; PaperSoundEffect = LoadSoundFX (PAPER_SOUNDFX_XNB).CreateInstance (); PaperSoundEffect.Volume = 3f; ScissorsSoundEffect = LoadSoundFX (SCISSORS_SOUNDFX_XNB).CreateInstance (); ScissorsSoundEffect.Volume = 0.3f; base.LoadContent (); }
protected override void LoadContent() { BackgroundScreen = new BackgroundScreen (Game, this); AddScreen (BackgroundScreen); HandScreen = new HandScreen (Game, this); AddScreen (HandScreen); HudScreen = new HUDScreen (Game, this); AddScreen (HudScreen); ActionBarScreen = new ActionBarScreen (Game, this); AddScreen (ActionBarScreen); base.LoadContent (); }