public void OnDataReceived(object sender, DataReceivedEvent e) { Debug.Log("Got a message from a network client "); Debug.Log("what message ? " + e); Debug.Log("what message ? " + e.Data); var netMsg = PrimeNetMessage.Deserialize(e.Data); Debug.Log("message desrialized Body of message is {" + netMsg.MessageBody + "}"); if (netMsg.NetMessage == EPrimeNetMessage.ClientDisconnected || netMsg.NetMessage == EPrimeNetMessage.ServerDisconnected) { Debug.Log("Disconnected"); var id = int.Parse(netMsg.MessageBody); var client = _clientList.Find(i => i.ClientNumber == id); client.DataReceived -= OnDataReceived; _clientList.Remove(client); if (netMsg.NetMessage == EPrimeNetMessage.ServerDisconnected) { StartSocketClient(); // go back into connecting to server } } PublishNetworkMessage(new NetworkMessageEvent(netMsg)); }
public PrimeNetMessage GetLastMessage() { return (PrimeNetMessage.Deserialize(_lastMessage.Data)); }