void Awake() { obj = this; levelController = GameObject.Find("Level").GetComponent <LevelMainController>(); levelEventController = GameObject.Find("Level").GetComponent <LevelEventController>(); Application.logMessageReceived += Log; if (Application.platform == RuntimePlatform.WebGLPlayer) { UnityEngine.Debug.unityLogger.filterLogType = LogType.Assert; } // Make sure filesystem is set before checking here Settings.ConfigureFileSystem(); if (FileSystem.mode == FileSystem.Mode.Web) { editorUI.SetActive(false); } }
void Awake() { main = GetComponent <Image>(); overlay = transform.GetChild(0).GetComponent <Image>(); tileController = FindObjectOfType <LevelMainController>(); }