public void Initiate(GameServerInformations server) { m_server = server; }
public override void Deserialize(BigEndianReader reader) { int serversCount = reader.ReadUShort(); int serversIndex; m_servers = new System.Collections.Generic.List<GameServerInformations>(); for (serversIndex = 0; (serversIndex < serversCount); serversIndex = (serversIndex + 1)) { GameServerInformations objectToAdd = new GameServerInformations(); objectToAdd.Deserialize(reader); m_servers.Add(objectToAdd); } m_alreadyConnectedToServerId = reader.ReadVarUhShort(); m_canCreateNewCharacter = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { m_server = new GameServerInformations(); m_server.Deserialize(reader); }