void Awake() { LayerKernel.WaitFor(0.1f, () => EventSystem.current.SetSelectedGameObject(fieldInput.gameObject)); processorConsole = LayerKernel.Get <ProcessorConsole> (); canvasGroup = GetComponent <CanvasGroup> (); canvasGroup.alpha = 0; }
public string Help() { //return Toolbox.Get<ProcessorConsole>().Help(); return(LayerKernel.Get <ProcessorConsole>().Help()); }