private void FinishedLoadingScene(string sceneName, int sceneIndex) { m_currentSceneIndex = sceneIndex; if (!m_isLoadingAdditiveScene) { // Don't delete other non-cross-scene data if loading additive scene: m_savedGameData.DeleteObsoleteSaveData(sceneIndex); } m_isLoadingAdditiveScene = false; sceneLoaded(sceneName, sceneIndex); }
private void FinishedLoadingScene(string sceneName, int sceneIndex) { m_currentSceneIndex = sceneIndex; m_savedGameData.DeleteObsoleteSaveData(sceneIndex); sceneLoaded(sceneName, sceneIndex); }