public void SetVoice(int point, VoiceComposition voice) { if (VoiceSwitchPoints.ContainsKey(point)) { VoiceSwitchPoints[point] = voice; } else { VoiceSwitchPoints.Add(point, voice); } }
public void SetVoice(VoiceComposition newVoice) { PlayBack.CurrentVoice = newVoice; }