public void Notify(GameTime gameTime) { if (_ballYPosition >= 0) return; Calculate(gameTime.SecondsElapsedSince(_startTime)); }
public void Notify(GameTime gameTime) { var deltaT = gameTime.SecondsElapsedSince(_startTime); if (_cannonballPosition.Y >= 0) return; _cannonballPosition.X = _initialCannonballPosition.X + _initialHorizontalVelocity * deltaT; _cannonballPosition.Y = _initialCannonballPosition.Y + _initialVerticalVelocity * deltaT + 0.5 * G * Math.Pow(deltaT, 2); }
public void Notify(GameTime gameTime) { var deltaT = gameTime.SecondsElapsedSince(_startTime); var velocity = CalculateVelocity(deltaT); if (_discXPosition > 295 || velocity <= 0) return; Calculate(deltaT); }
public void Notify(GameTime gameTime) { if (_ballYPosition > -0.0001 && _ballYPosition < 0.0001) { _ballYPosition = 0; return; } //todo : p81 : modify SpringODE to include gravity _spring.UpdatePositionAndVelocity(gameTime.SecondsElapsedSince(_startTime)); _ballYPosition = _spring.GetX(); }
public void Notify(GameTime gameTime) { GameCanvas.Source = _experiment.Draw(); }