예제 #1
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 public static extern SU_RESULT SUSceneGetAxes(SUSceneRef scene, ref SUAxesRef axes);
예제 #2
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 public static extern SUDrawingElementRef SUAxesToDrawingElement(SUAxesRef axes);
예제 #3
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 public static extern SU_RESULT SUAxesCreate(ref SUAxesRef axes);
예제 #4
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 public static extern SU_RESULT SUAxesGetPlane(SUAxesRef axes, ref SUPlane3D plane);
예제 #5
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 public static extern SUEntityRef SUAxesToEntity(SUAxesRef axes);
예제 #6
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 public static extern SU_RESULT SUAxesSetAxesVecs(SUAxesRef axes, ref SUVector3D xaxis, ref SUVector3D yaxis, ref SUVector3D zaxis);
예제 #7
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 public static extern SU_RESULT SUAxesGetTransform(SUAxesRef axes, ref SUTransformation transform);
예제 #8
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 public static extern SU_RESULT SUAxesGetZAxis(SUAxesRef axes, ref SUVector3D axis);
예제 #9
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 public static extern SU_RESULT SUAxesSetOrigin(SUAxesRef axes, ref SUPoint3D origin);
예제 #10
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 public static extern SU_RESULT SUAxesRelease(ref SUAxesRef axes);
예제 #11
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 public static extern SU_RESULT SUAxesCreateCustom(ref SUAxesRef axes, ref SUPoint3D origin, ref SUVector3D xaxis, ref SUVector3D yaxis, ref SUVector3D zaxis);
예제 #12
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 public static extern SU_RESULT SUComponentDefinitionSetAxes(SUComponentDefinitionRef comp_def, SUAxesRef axes);