public void HandleHit(Vector3 position, Vector3 normal, bool preview, float pressure) { var rotation = P3dHelper.NormalToCameraRotation(normal); HandleHit(position, rotation, preview, pressure); }
public static void SetMatrix(Vector3 position, Vector3 normal, float angle, float size, Texture decal, float depth, bool mirror) { var rotation = P3dHelper.NormalToCameraRotation(normal); SetMatrix(position, rotation, angle, size, decal, depth, mirror); }