예제 #1
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        internal static WeatherData Parse(IniParser parser)
        {
            var type   = parser.ParseEnum <WeatherType>();
            var result = parser.ParseTopLevelBlock(FieldParseTable);

            result.WeatherType = type;
            return(result);
        }
예제 #2
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        internal static FontSubstitution Parse(IniParser parser)
        {
            var fontName = parser.ParseQuotedString();

            var result = parser.ParseTopLevelBlock(FieldParseTable);

            result.Name = fontName;

            return(result);
        }
예제 #3
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 internal static MiscAudio Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #4
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 internal static MissionObjectiveList Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #5
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 internal static Weather Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #6
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 internal static ThingStat Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #7
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 internal static AIData Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #8
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 internal static RingEffect Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #9
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 internal static MultiplayerSettings Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #10
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 internal static DrawGroupInfo Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #11
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 internal static StrategicHud Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #12
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 internal static WaterTransparency Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
 internal static AnimationSoundClientBehaviorGlobalSetting Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #14
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 internal static Language Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #15
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 internal static HouseColor Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #16
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 internal static AudioSettings Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #17
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 internal static Credits Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #18
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 internal static InGameNotificationBox Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #19
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 internal static ShadowMap Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #20
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 internal static BannerUI Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #21
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 internal static OnlineChatColors Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #22
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 internal static LargeGroupAudioUnusedKnownKeys Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #23
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 internal static ObjectAward Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #24
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 internal static MouseData Parse(IniParser parser)
 {
     return(parser.ParseTopLevelBlock(FieldParseTable));
 }
예제 #25
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 internal static AwardSystem Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #26
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 internal static InGameUI Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
예제 #27
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 internal static LinearCampaign Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
 internal static MultiplayerStartingMoneyChoice Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);