internal static WeatherData Parse(IniParser parser) { var type = parser.ParseEnum <WeatherType>(); var result = parser.ParseTopLevelBlock(FieldParseTable); result.WeatherType = type; return(result); }
internal static FontSubstitution Parse(IniParser parser) { var fontName = parser.ParseQuotedString(); var result = parser.ParseTopLevelBlock(FieldParseTable); result.Name = fontName; return(result); }
internal static MiscAudio Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static MissionObjectiveList Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static Weather Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static ThingStat Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static AIData Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static RingEffect Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static MultiplayerSettings Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static DrawGroupInfo Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static StrategicHud Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static WaterTransparency Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static AnimationSoundClientBehaviorGlobalSetting Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static Language Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static HouseColor Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static AudioSettings Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static Credits Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static InGameNotificationBox Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static ShadowMap Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static BannerUI Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static OnlineChatColors Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static LargeGroupAudioUnusedKnownKeys Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static ObjectAward Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static MouseData Parse(IniParser parser) { return(parser.ParseTopLevelBlock(FieldParseTable)); }
internal static AwardSystem Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static InGameUI Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static LinearCampaign Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);
internal static MultiplayerStartingMoneyChoice Parse(IniParser parser) => parser.ParseTopLevelBlock(FieldParseTable);