/// <summary> /// Load blocks, update if needed. /// </summary> public static void Init() { if (!File.Exists("blocks.txt")) { frmUpdate up = new frmUpdate(); up.Start(); up.ShowDialog(); return; } MapGenerators.Init(); foreach (string line in File.ReadAllLines("blocks.txt")) { if (string.IsNullOrEmpty(line)) { continue; } if (line.StartsWith("#")) { continue; } //Console.WriteLine(line); // dec file color name string[] chunks = line.Split(new string[] { "\t" }, StringSplitOptions.RemoveEmptyEntries); Block b = new Block(); short id = short.Parse(chunks[0]); b.ID = id; b.Name = chunks[2]; string bf = Path.Combine("blocks", string.Format("{0}.png", (short)id)); string if_ = Path.Combine("items", chunks[1]); string af = Path.Combine("blocks", "0.png"); if (id < 255 && File.Exists(bf)) { b.Image = (Bitmap)Bitmap.FromFile(bf); } else if (File.Exists(if_)) { b.Image = (Bitmap)Bitmap.FromFile(if_); } else { b.Image = new Bitmap(16, 16); } b.Color = GetColorFor(b); BlockList.Add(id, b); #if DEBUG Console.WriteLine(b); #endif } SetupLighting(); }
/// <summary> /// Load blocks, update if needed. /// </summary> public static void Init() { if (!File.Exists("blocks.txt")) { frmUpdate up = new frmUpdate(); up.Start(); up.ShowDialog(); return; } MapGenerators.Init(); foreach(string line in File.ReadAllLines("blocks.txt")) { if (string.IsNullOrEmpty(line)) continue; if (line.StartsWith("#")) continue; //Console.WriteLine(line); // dec file color name string[] chunks = line.Split(new string[]{"\t"},StringSplitOptions.RemoveEmptyEntries); Block b = new Block(); short id = short.Parse(chunks[0]); b.ID = id; b.Name = chunks[2]; string bf = Path.Combine("blocks", string.Format("{0}.png", (short)id)); string if_ = Path.Combine("items", chunks[1]); string af = Path.Combine("blocks","0.png"); if (id<255 && File.Exists(bf)) b.Image = (Bitmap)Bitmap.FromFile(bf); else if (File.Exists(if_)) b.Image = (Bitmap)Bitmap.FromFile(if_); else b.Image = new Bitmap(16,16); b.Color = GetColorFor(b); BlockList.Add(id, b); #if DEBUG Console.WriteLine(b); #endif } SetupLighting(); }