예제 #1
0
        //javadoc: BoostDesc::create()
        public static BoostDesc create()
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            BoostDesc retVal = BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_13());

            return(retVal);
#else
            return(null);
#endif
        }
예제 #2
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        //javadoc: BoostDesc::create(desc, use_scale_orientation)
        public static BoostDesc create(int desc, bool use_scale_orientation)
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            BoostDesc retVal = BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_11(desc, use_scale_orientation));

            return(retVal);
#else
            return(null);
#endif
        }
예제 #3
0
 public static BoostDesc create()
 {
     return(BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_13()));
 }
예제 #4
0
 public static BoostDesc create(int desc)
 {
     return(BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_12(desc)));
 }
예제 #5
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 public static BoostDesc create(int desc, bool use_scale_orientation)
 {
     return(BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_11(desc, use_scale_orientation)));
 }
예제 #6
0
        //
        // C++: static Ptr_BoostDesc cv::xfeatures2d::BoostDesc::create(int desc = BoostDesc::BINBOOST_256, bool use_scale_orientation = true, float scale_factor = 6.25f)
        //

        public static BoostDesc create(int desc, bool use_scale_orientation, float scale_factor)
        {
            return(BoostDesc.__fromPtr__(xfeatures2d_BoostDesc_create_10(desc, use_scale_orientation, scale_factor)));
        }