void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Dictionary))
            {
                LogError("owner is not initialized. Add Action \"newDictionary\".");
                return;
            }
            OpenCVForUnity.ArucoModule.Dictionary wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Dictionary, OpenCVForUnity.ArucoModule.Dictionary>(owner);

            if (!(bytesList.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("bytesList is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_bytesList = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(bytesList);

            wrapped_owner.set_bytesList(wrapped_bytesList);
        }