public LocalWorkerService() { logger = LogManager.GetLogger("LocalWorkerService"); logger.Info("LocalWorkerService initializing..."); this.threads = new List<Thread>(); this.jobs = new List<IJob>(); var processingSubmissionIds = new SynchronizedHashtable(); for (int i = 1; i <= Settings.ThreadsCount; i++) { var job = new SubmissionJob(string.Format("Job №{0}", i), processingSubmissionIds); var thread = new Thread(job.Start) { Name = string.Format("Thread №{0}", i) }; this.jobs.Add(job); this.threads.Add(thread); } logger.Info("LocalWorkerService initialized."); }
private void SpawnJobsAndThreads( ICollection <IJob> jobsToSpawn, ICollection <Thread> threadsToSpawn, ConcurrentQueue <int> submissionsForProcessing) { for (var i = 1; i <= Settings.ThreadsCount; i++) { var job = new SubmissionJob( $"Job №{i}", submissionsForProcessing); var thread = new Thread(job.Start) { Name = $"Thread №{i}" }; jobsToSpawn.Add(job); threadsToSpawn.Add(thread); } }
public LocalWorkerService() { logger = LogManager.GetLogger("LocalWorkerService"); logger.Info("LocalWorkerService initializing..."); this.threads = new List <Thread>(); this.jobs = new List <IJob>(); var processingSubmissionIds = new SynchronizedHashtable(); for (var i = 1; i <= Settings.ThreadsCount; i++) { var job = new SubmissionJob(string.Format("Job №{0}", i), processingSubmissionIds); var thread = new Thread(job.Start) { Name = string.Format("Thread №{0}", i) }; this.jobs.Add(job); this.threads.Add(thread); } logger.Info("LocalWorkerService initialized."); }