public void RenderSquare() { _imageBuffer.Clear(); var bitmap = new Bitmap(PerlinOptions.Width, PerlinOptions.Height); var ro = new RoBitmap(bitmap); textureBuilder.RenderSquare(ro, PerlinOptions, PerlinOptions.Width, PerlinOptions.Height); _imageBuffer.Add(ro.Image); // The idea was to pre generate a few maps Invalidate(); }
public void RenderPlanet() { _imageBuffer.Clear(); var bitmap = new Bitmap(PerlinOptions.Width, PerlinOptions.Width); var ro = new RoBitmap(bitmap); textureBuilder.RenderCircle(ro, PerlinOptions, PerlinOptions.Width); _imageBuffer.Add(ro.Image); Invalidate(); }