public override void Rebuild(List <NodeConnectionPoint> iConnectionPoint) { InPoint = iConnectionPoint[0]; OutPoints = iConnectionPoint.GetRange(1, iConnectionPoint.Count - 1); InPoint.Rebuild(this, NodeConnectionPointType.In, Editor.OnClickInPoint); for (int i = 0; i < OutPoints.Count; i++) { OutPoints[i].Rebuild(this, NodeConnectionPointType.Out, Editor.OnClickOutPoint); } }
public override void Rebuild(List <NodeConnectionPoint> iConnectionPoint) { OutputPoint = iConnectionPoint[0]; OutputPoint.Rebuild(this, NodeConnectionPointType.Out, Editor.OnClickOutPoint); }