public OpenGLControl() { InitializeComponent(); Renderables = new List <IGLRenderable>(); Mode = DisplayMode.LevelView; Camera = new SFCamera(); Camera.UpdateCamera += UpdateCamera; }
public OpenGLControl() { InitializeComponent(); Renderables = new List<IGLRenderable>(); Mode = DisplayMode.LevelView; Camera = new SFCamera(); Camera.UpdateCamera += UpdateCamera; }