public bool Invent(Player pPlayer, Invention pInvention) { if (State == GameState.Invent) { //pPlayer.PlayInvention(pInvention); pPlayer.SelectInvention(pInvention); if (CheckEverybodyDoInvent()) { inventEvt.Set(); } } else if (State == GameState.Inventing) { if (pPlayer.CurrentEffect == null || pPlayer.CurrentEffect.Dir != EffectDirection.Drop || pPlayer.CurrentEffect.It != EffectItem.Invention) { Console.WriteLine($"{pPlayer.Name} дропает изобретение не в тот ход"); return(false); } pPlayer.SelectInvention(pInvention); //TODO union with invent state effectEvt.Set(); } else { Console.WriteLine($"{pPlayer.Name} Invent не в свой ход"); return(false); } return(true); }
public bool DropInvention(Invention pInvention) { if (!Inventions.Contains(pInvention)) { Console.WriteLine("You haven't got this invention! Cheater?"); return(false); } Inventions.Remove(pInvention); Console.WriteLine($"{Name} изобрёл [{pInvention.ID}]{pInvention.Name}"); return(true); }
public bool SelectInvention(Invention pInvention) { CurrentInvention = pInvention; return(true); }