public void BootstrapNetCodeTestWorld() { using (var world = new NetCodeTestWorld()) { world.Bootstrap(true, typeof(TestSystem)); world.CreateWorlds(true); world.Tick(1000); } }
public void ConnectSingleClient() { using (var world = new NetCodeTestWorld()) { world.Bootstrap(true, typeof(CheckConnectionSystem)); world.CreateWorlds(true); CheckConnectionSystem.IsConnected = 0; if (CheckConnectionSystem.IsConnected != 3) { world.Connect(16f / 1000f, 16); } Assert.AreEqual(3, CheckConnectionSystem.IsConnected); Debug.Log("NetId = " + world.TryGetSingleton <NetworkIdComponent>(world.ClientWorld).Value); } }