public void OpenBehaviorEditor(GameObject go) { if (go == null) { return; } selectNodeName = ""; CurTreeGO = go; NewLoadData(); BehaviorDesignerWindow.ShowWindow(); Game.Scene.GetComponent <EventComponent>().Run(EventIdType.BehaviorTreeOpenEditor); }
public static void ShowWindow() { BehaviorDesignerWindow target = GetWindow <BehaviorDesignerWindow>("行为树编辑器", false); target.minSize = new Vector2(600f, 500f); }