public override IEnumerable <Thing> PotentialWorkThingsGlobal(Pawn pawn) { PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>(); if (!pm.CanPlayForWorkNow(pawn)) { return(null); } IEnumerable <Thing> things = pm.ListActiveMusicSpots().Select(x => (Thing)x.parent); //we also need to check for availibilty of an instrument here if (PerformanceManager.HeldInstrument(pawn) == null) { things = things.Where(x => pm.AnyAvailableMapInstruments(pawn, x)); } //Verse.Log.Message(String.Format("PotentialWorkThingsGlobal for {0}: {1} things", pawn.Label, things.Count())); return(things); }
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) || !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) || !pawn.Awake() || pawn.WorkTagIsDisabled(WorkTags.Artistic)) { return(false); } PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>(); if (!pm.CanPlayForWorkNow(pawn)) { return(false); } CompMusicSpot compMusicSpot = t.TryGetComp <CompMusicSpot>(); CompMusicalInstrument instrumentComp = t.TryGetComp <CompMusicalInstrument>(); CompPowerTrader powerComp = t.TryGetComp <CompPowerTrader>(); if (compMusicSpot == null) { return(false); } if (!compMusicSpot.Active || instrumentComp == null) { return(false); } IntVec3 standingSpot; if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot)) { return(false); } Thing instrument; LocalTargetInfo chairOrSpot = null; if (forced && instrumentComp != null && instrumentComp.Props.isBuilding && pawn.CanReserveAndReach(t, PathEndMode.Touch, Danger.None) && (powerComp == null || powerComp.PowerOn)) { if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, t, out chairOrSpot)) { return(false); } } else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true)) { #if DEBUG Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort)); #endif if (!pm.TryFindStandingSpotOrChair(compMusicSpot, pawn, instrument, out chairOrSpot)) { return(false); } } else { return(false); } return(true); }
public override Job JobOnThing(Pawn pawn, Thing thing, bool forced = false) { //Verse.Log.Message(String.Format("Trying to play at {0}", thing.Label)); if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) || !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Hearing) || !pawn.Awake() || pawn.WorkTagIsDisabled(WorkTags.Artistic)) { return(null); } PerformanceManager pm = pawn.Map.GetComponent <PerformanceManager>(); if (!pm.CanPlayForWorkNow(pawn)) { return(null); } CompMusicSpot compMusicSpot = thing.TryGetComp <CompMusicSpot>(); if (compMusicSpot == null) { return(null); } if (!compMusicSpot.Active) { return(null); } Job job; IntVec3 standingSpot; if (!pm.TryFindSitSpotOnGroundNear(compMusicSpot, pawn, out standingSpot)) { return(null); } job = new Job(JobDefOf_MusicPlayWork.MusicPlayWork, compMusicSpot.parent); //, standingSpot); Thing instrument; CompMusicSpot musicSpotComp = thing.TryGetComp <CompMusicSpot>(); CompMusicalInstrument instrumentComp = thing.TryGetComp <CompMusicalInstrument>(); CompPowerTrader powerComp = thing.TryGetComp <CompPowerTrader>(); LocalTargetInfo chairOrSpot = null; if (forced && instrumentComp != null && instrumentComp.Props.isBuilding && pawn.CanReserveAndReach(thing, PathEndMode.Touch, Danger.None) && (powerComp == null || powerComp.PowerOn)) { if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, thing, out chairOrSpot)) { return(null); } job.targetB = chairOrSpot; job.targetC = thing; } else if (pm.TryFindInstrumentToPlay(compMusicSpot.parent, pawn, out instrument, true)) { #if DEBUG Verse.Log.Message(String.Format("{0} chose to play {1}", pawn.LabelShort, instrument.LabelShort)); #endif if (!pm.TryFindStandingSpotOrChair(musicSpotComp, pawn, instrument, out chairOrSpot)) { return(null); } job.targetB = chairOrSpot; job.targetC = instrument; } else { #if DEBUG Verse.Log.Message(String.Format("{0} couldn't find an instrument", pawn.LabelShort)); #endif return(null); } job.count = 1; return(job); }