public void AddExplosionParticles(Vector2 pos) { for (int i = 0; i < 30; i++) { //Particle p = new Particle(pos, ParticleType.Circle); //particles.Add(p); } for (int i = 0; i < 30; i++) { ExplosionParticle p = new ExplosionParticle(pos, ParticleType.RedSmoke); particles.Add(p); } for (int i = 0; i < 80; i++) { ExplosionParticle p = new ExplosionParticle(pos, ParticleType.Smoke); particles.Add(p); } }
public void WarpEffect(Player player) { for (int i = 0; i < 40; i++) { ExplosionParticle p = new ExplosionParticle(player.Position, ParticleType.BlueSmoke); toAddP.Add(p); } }