static void Start() { BranchEditor editor = GetWindow(typeof(BranchEditor)) as BranchEditor; editor.Init(); editor.Show(); }
static void Start() { BranchEditor editor = GetWindow(typeof(BranchEditor)) as BranchEditor; editor.Init(); editor.Show(); #if UNITY_2018_3_OR_NEWER renderPipelineAsset = GraphicsSettings.renderPipelineAsset; GraphicsSettings.renderPipelineAsset = null; #endif }