public GameRestartScreen(Game game, MenuItem[] items) : base(game) { restartMenu = new Menu[items.Length]; for (int i = 0; i < items.Length; i++) { restartMenu[i] = new Menu(items[i], GameSettings.menuColor); } restartMenu[0].MenuColor = GameSettings.activeColor; }
public MenuScreen(Game game, MenuItem[] items, Texture2D background, Rectangle backgroundRect) : base(game) { menuBackground = background; menuGameName = items[3]; menuBackgroundR = backgroundRect; menu = new Menu[3]; menu[0] = new Menu(items[0], GameSettings.activeColor); menu[1] = new Menu(items[1], GameSettings.menuColor); menu[2] = new Menu(items[2], GameSettings.menuColor); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), spriteBatch); var scorpionDictionary = DictionaryLoader.GetDictionary(GameSettings.firstName, Content); var subZeroDictionary = DictionaryLoader.GetDictionary(GameSettings.secondName, Content); var firstHealth = new HealthBar(GameSettings.HealthBar, Content.Load<Texture2D>("DamageBar")); var secondHealth = new HealthBar(new Vector2(width - GameSettings.HealthBar.X, GameSettings.HealthBar.Y), Content.Load<Texture2D>("DamageBar")); var firstMoves = new PlayerControls(); firstMoves.GetFirstPlayerKeyboard(); var secondMoves = new PlayerControls(); secondMoves.GetSecondPlayerKeyboard(); //first player var firstSprite = new SpriteAnimation(GameSettings.SpriteWidth, GameSettings.SpriteHeigth, false) { SpriteTexture = scorpionDictionary, Moves = firstMoves, Position = new Vector2(GameSettings.FirstPosition.X - 100, GameSettings.FirstPosition.Y) }; //second player var secondSprite = new SpriteAnimation(GameSettings.SpriteWidth, GameSettings.SpriteHeigth, true) { SpriteTexture = subZeroDictionary, Moves = secondMoves, Position = new Vector2(GameSettings.FirstPosition.X + 100, GameSettings.FirstPosition.Y) }; //game screen var arenaRect = new Rectangle(0, 0, graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width, graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height); var arenaTexture = Content.Load<Texture2D>("Arenas//TheDeadPoolArena"); gameScreen = new GameScreen(this, Content.Load<SpriteFont>("Pristina"), Content.Load<SpriteFont>("Courier New"), width, arenaTexture, arenaRect) { FirstSprite = firstSprite, FirstHealthBar = firstHealth, SecondSprite = secondSprite, SecondHealthBar = secondHealth, }; //menu screen var font = Content.Load<SpriteFont>("Narkisim"); var gameNameItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width/2, 100), MenuItemName = "Mortal Kombat", MenuItemOrigin = font.MeasureString("Mortal Kombat")/2 }; font = Content.Load<SpriteFont>("Viner Hand ITC"); var startItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 300), MenuItemName = "New game", MenuItemOrigin = font.MeasureString("New game") / 2 }; var helpItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 400), MenuItemName = "Help", MenuItemOrigin = font.MeasureString("Help") / 2 }; var exitItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 500), MenuItemName = "Exit", MenuItemOrigin = font.MeasureString("Exit") / 2 }; var menuItems = new MenuItem[] { startItem, helpItem, exitItem, gameNameItem }; var texture = Content.Load<Texture2D>("BackgroundMenu"); var rect = new Rectangle(0, 0, graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width, graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height); menuScreen = new MenuScreen(this, menuItems, texture, rect); //help screen helpScreen = new HelpScreen(this, texture, rect, Content.Load<SpriteFont>("Courier new"), Content.Load<SpriteFont>("Viner Hand ITC"), firstMoves, secondMoves); //game pause screen font = Content.Load<SpriteFont>("Viner Hand ITC"); var resumeItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 300), MenuItemName = "Resume", MenuItemOrigin = font.MeasureString("Resume") / 2 }; exitItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 400), MenuItemName = "Exit", MenuItemOrigin = font.MeasureString("Exit") / 2 }; menuItems = new MenuItem[] { resumeItem, exitItem }; gamePauseScreen = new GamePauseScreen(this, menuItems); //game restart screen font = Content.Load<SpriteFont>("Viner Hand ITC"); var restartItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 300), MenuItemName = "New game", MenuItemOrigin = font.MeasureString("New game") / 2 }; exitItem = new MenuItem { MenuFont = font, MenuItemPosition = new Vector2(width / 2, 400), MenuItemName = "Exit", MenuItemOrigin = font.MeasureString("Exit") / 2 }; menuItems = new MenuItem[] { restartItem, exitItem }; gameRestartScreen = new GameRestartScreen(this, menuItems); Components.Add(menuScreen); Components.Add(gameScreen); Components.Add(helpScreen); Components.Add(gamePauseScreen); Components.Add(gameRestartScreen); menuScreen.Show(); }
public Menu(MenuItem item, Color color) { Item = item; MenuColor = color; }