//-------------------------------------------------- private ClientInterface(){ //server = "143.215.199.231"; server = "localhost"; port = 5005; clientInstance = this; }
public static ClientInterface getClientInstance(){ if(clientInstance==null){ clientInstance = new ClientInterface(); instanceCreationCount++; } return clientInstance; }
//-------------------------------------------------- private ClientInterface() { //server = "143.215.199.231"; server = "localhost"; port = 5005; clientInstance = this; }
public static ClientInterface getClientInstance() { if (clientInstance == null) { clientInstance = new ClientInterface(); instanceCreationCount++; } return(clientInstance); }
//-------------------------------------------------- private ClientInterface(){ server = "143.215.199.231"; port = 5005; clientInstance = this; }
/// <summary> /// Initializes a new instance of the MainWindow class /// </summary> public MainWindow() { // only one sensor is currently supported this.kinectSensor = KinectSensor.GetDefault(); // set IsAvailableChanged event notifier this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; // open the sensor this.kinectSensor.Open(); // set the status text this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText : Properties.Resources.NoSensorStatusText; // open the reader for the body frames this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // set the BodyFramedArrived event notifier this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived; // initialize the BodyViewer object for displaying tracked bodies in the UI this.kinectBodyView = new KinectBodyView(this.kinectSensor); // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List<GestureDetector>(); // initialize the MainWindow this.InitializeComponent(); // set our data context objects for display in UI this.DataContext = this; this.kinectBodyViewbox.DataContext = this.kinectBodyView; // connect to htk server via tcpClient this.clientInterface = ClientInterface.getClientInstance(); clientInterface.connect(); Console.WriteLine("connect to the client interface \n " + clientInterface.GetHashCode() + "\n"); //clientInterface.disconnect(); // create a gesture detector for each body (6 bodies => 6 detectors) and create content controls to display results in the UI //int col0Row = 0, col1Row = 0; int maxBodies = this.kinectSensor.BodyFrameSource.BodyCount; for (int i = 0; i < maxBodies; ++i) { GestureResultView result = new GestureResultView(i, false, false, 0.0f); GestureDetector detector = new GestureDetector(this.kinectSensor, result); this.gestureDetectorList.Add(detector); // split gesture results across the first two columns of the content grid ContentControl contentControl = new ContentControl(); contentControl.Content = this.gestureDetectorList[i].GestureResultView; /* if (i % 2 == 0) { // Gesture results for bodies: 0, 2, 4 Grid.SetColumn(contentControl, 0); Grid.SetRow(contentControl, col0Row); ++col0Row; } else { // Gesture results for bodies: 1, 3, 5 Grid.SetColumn(contentControl, 1); Grid.SetRow(contentControl, col1Row); ++col1Row; } this.contentGrid.Children.Add(contentControl);*/ } prevDeleteButton.Click += deletePreviousSample; currentPhraseName.Text = (current_phrase_index+1) + " " + phrase_list[current_phrase_index]; phrase_name = phrase_list[current_phrase_index]; clientInterface.sendData("new_phrase"); clientInterface.sendData(phrase_name); }