public static void EnqueueCommand(BattleCommand escapeCommand, BattleCommandId commandId, BattleAbilityId abilityId, UInt16 targetId, Boolean isManyTarget) { btl_cmd.SetCommand(escapeCommand.Data, (UInt32)commandId, (UInt32)abilityId, targetId, isManyTarget ? 1u : 0u); }
public static void Calc(BattleUnit caster, BattleUnit target, BattleCommand command, Byte scriptId) { CalcMain(caster.Data, target.Data, command, scriptId); }