public static void Dispose() { singletonReady = false; PipelineFunctions.Dispose(baseBuffer); pointerContainer.Dispose(); commandQueue = null; commonData.avaiableProperties.Dispose(); commonData.avaiableTexs.Dispose(); commonData.avaiableLightmap.Dispose(); commonData.texCopyBuffer.Dispose(); commonData.lightmapCopyBuffer.Dispose(); commonData.propertyBuffer.Dispose(); commonData.texDict.Clear(); commonData.lightmapDict.Clear(); commonData.terrainDrawStreaming.Dispose(); UnityEngine.Object.DestroyImmediate(commonData.terrainMaterial); UnityEngine.Object.DestroyImmediate(commonData.terrainMaterial); UnityEngine.Object.DestroyImmediate(commonData.lightmapArray); UnityEngine.Object.DestroyImmediate(commonData.texArray); addList.Dispose(); foreach (var i in commonData.allTempBuffers.Values) { i.Dispose(); } }
private void OnDestroy() { if (current != this) { return; } current = nullValue; initialized = false; PipelineFunctions.Dispose(baseBuffer); SceneStreaming.pointerContainer.Dispose(); SceneStreaming.commandQueue = null; }
public static void Dispose() { singletonReady = false; PipelineFunctions.Dispose(baseBuffer); addList.Dispose(); var values = allTempBuffers.Values; foreach (var i in values) { i.Dispose(); } }
public static void Dispose(PipelineResources res) { singletonReady = false; PipelineFunctions.Dispose(baseBuffer); if (Application.isPlaying && res.clusterResources) { res.clusterResources.Dispose(); } addList.Dispose(); var values = allTempBuffers.Values; foreach (var i in values) { i.Dispose(); } }
private void OnDestroy() { if (singleton != this) { return; } singleton = null; PipelineFunctions.Dispose(ref data.baseBuffer); foreach (var i in allEvents) { i.DisposeEvent(); } allEvents = null; data.buffer.Dispose(); SceneStreaming.pointerContainer.Dispose(); SceneStreaming.commandQueue = null; }
public static void Dispose() { singletonReady = false; PipelineFunctions.Dispose(baseBuffer); pointerContainer.Dispose(); commandQueue = null; commonData.avaiableProperties.Dispose(); commonData.avaiableTexs.Dispose(); commonData.texCopyBuffer.Dispose(); commonData.propertyBuffer.Dispose(); commonData.texDict.Clear(); commonData.texArray.Release(); commonData.terrainDrawStreaming.Dispose(); UnityEngine.Object.DestroyImmediate(commonData.terrainMaterial); UnityEngine.Object.DestroyImmediate(commonData.copyTextureMat); addList.Dispose(); }
public static void Dispose(PipelineResources res) { singletonReady = false; PipelineFunctions.Dispose(baseBuffer); if (Application.isPlaying && res.clusterResources) { res.clusterResources.Dispose(); } addList.Dispose(); if (allTempBuffers.isCreated) { foreach (var i in allTempBuffers) { ComputeBuffer bf = MUnsafeUtility.GetHookedObject(i.value) as ComputeBuffer; bf.Dispose(); } } }
public void DisposeScene() { PipelineFunctions.Dispose(ref data.baseBuffer); }