public override void Perform(Vec3S32[] marks, Brush brush, DrawOpOutput output) { Vec3U16 p1 = Clamp(Min), p2 = Clamp(Max); baseOp.Setup(Player, Level, marks); wallOp.Setup(Player, Level, marks); while (true) { wallOp.Perform(marks, brush, output); if (p1.Y >= Level.Height || Math.Abs(p2.X - p1.X) <= 1 || Math.Abs(p2.Z - p1.Z) <= 1) { return; } p1.X++; p2.X--; p1.Z++; p2.Z--; wallOp.Min = p1; wallOp.Max = p2; baseOp.Min = p1; baseOp.Max = p2; baseOp.Perform(marks, airBrush, output); p1.Y = (ushort)(p1.Y + yDir); p2.Y = p1.Y; wallOp.Min = p1; wallOp.Max = p2; baseOp.Min = p1; baseOp.Max = p2; } }
public static bool Do(DrawOp op, Brush brush, Player p, Vec3S32[] marks, bool checkLimit = true) { Level lvl = p.level; op.Setup(p, lvl, marks); if (lvl != null && !lvl.Config.Drawing && !op.AlwaysUsable) { p.Message("Drawing commands are turned off on this map."); return(false); } if (lvl != null && CannotBuildIn(p, lvl)) { return(false); } long affected = op.BlocksAffected(lvl, marks); if (op.AffectedByTransform) { p.Transform.GetBlocksAffected(ref affected); } if (checkLimit && !op.CanDraw(marks, p, affected)) { return(false); } if (brush != null && affected != -1) { const string format = "{0}({1}): affecting up to {2} blocks"; if (!p.Ignores.DrawOutput) { p.Message(format, op.Name, brush.Name, affected); } } else if (affected != -1) { const string format = "{0}: affecting up to {1} blocks"; if (!p.Ignores.DrawOutput) { p.Message(format, op.Name, affected); } } DoQueuedDrawOp(p, op, brush, marks); return(true); }
public override void Perform(Vec3S32[] marks, Brush brush, DrawOpOutput output) { Vec3S32 p1 = Min, p2 = Max; baseOp.Setup(Player, Level, marks); while (p1.Y >= 0 && p1.Y < Level.Height && p1.X <= p2.X && p1.Z <= p2.Z) { baseOp.Min = p1; baseOp.Max = p2; baseOp.Perform(marks, brush, output); p1.X++; p2.X--; p1.Z++; p2.Z--; p1.Y += yDir; p2.Y = p1.Y; } }