public object GetValue() { if (this.value == null) { return(null); } string val = this.value.dataValue; Object obj = this.value.objectValue; switch (type) { case ValueType.Sprite: case ValueType.Texture2D: case ValueType.Texture3D: case ValueType.AudioClip: case ValueType.VideoClip: case ValueType.Material: case ValueType.Font: case ValueType.GameObject: return(obj); case ValueType.String: return(DataConverter.ToString(val)); case ValueType.Boolean: return(DataConverter.ToBoolean(val)); case ValueType.Float: return(DataConverter.ToSingle(val)); case ValueType.Int: return(DataConverter.ToInt32(val)); case ValueType.Color: return(DataConverter.ToColor(val)); case ValueType.Vector2: return(DataConverter.ToVector2(val)); case ValueType.Vector3: return(DataConverter.ToVector3(val)); case ValueType.Vector4: return(DataConverter.ToVector4(val)); default: return(null); } }
public object GetValue(int index) { if (values == null || values.Count <= 0) { return(null); } if (index < 0 || index >= values.Count) { return(null); } Value value = this.values[index]; if (value == null) { return(null); } string data = value.dataValue; switch (type) { case ValueType.Sprite: case ValueType.Texture2D: case ValueType.Texture3D: case ValueType.AudioClip: case ValueType.VideoClip: case ValueType.Material: case ValueType.Font: case ValueType.GameObject: return(value.objectValue); case ValueType.String: return(DataConverter.ToString(data)); case ValueType.Boolean: return(DataConverter.ToBoolean(data)); case ValueType.Float: return(DataConverter.ToSingle(data)); case ValueType.Int: return(DataConverter.ToInt32(data)); case ValueType.Color: return(DataConverter.ToColor(data)); case ValueType.Vector2: return(DataConverter.ToVector2(data)); case ValueType.Vector3: return(DataConverter.ToVector3(data)); case ValueType.Vector4: return(DataConverter.ToVector4(data)); default: return(null); } }